
In the above example, I’ve changed a “User Shortcut” preference, which gets saved as a. The 3DS Max maxstart.max method makes saving user preferences and default scene states incredibly easyģDS Max may generate any one of many types of file types depending on which User preferences you’ve changed.
3DS MAX 2015 ICON HOW TO
Even if you aren’t using that Ctrl + L hotkey combo to launch the “ Viewport lighting illuminate with default/scene lights toggle” command regularly, as soon as you replace it you’ll find a tutorial somewhere explaining how to do something you need to know really bad-and it’ll all hinge on that hotkey. I recommend not overriding default hotkey assignments. In some cases, you’ll find that key-press combinations already exist for other functions. This will bring up the layer menu anytime Ctrl + Shift + L are pressed simultaneously. In the image above, I’ve created a custom hotkey of Ctrl +Shift + L to enact the 3DS Max “toggle layer explorer” command. This may include custom buttons, custom menus, custom mouse actions, or custom hotkey definitions. Here you can create any customizations that you want to make to the 3DS Max interface. Step two can be as involved or as simple as you want. Step 1: Click Customize User Interface option from the Customize MenuĬreating a custom hotkey for layer toggle in 3DS Max via the Customize User Interface menu Let’s take a closer look at the steps involved in the process. 3DS Max will then load this file, as well as all the settings present when it was saved, each time you launch a new instance of 3DS Max. You can avoid managing multiple preference files by saving a scene state you want to load every time you start 3DS Max as maxstart.max in the C:/Users/User/Documents/3dsMax/scenes/ folder. Users are able to save and load specific types of settings files to manually import these types of settings, at least in many cases.
3DS MAX 2015 ICON WINDOWS
Now i think having two windows are better. Maybe Tabs to switch the both modes are better. Only the two small icons above is helpfull. Yes, but i have thought it would be good to combine it: īut IMHO the current state is not really better than the old.Į.g.: It’s difficult to see where you are, because hierarchy mode and layer mode looks the same. Scene hierarchy is one thing, Layers another - they are separate for some good reasons. We will see, if the hashes are the same for ‘Autodesk_3ds_Max_2015_EFGJKS_Win_64bit_’:
3DS MAX 2015 ICON TRIAL
I think the current trial for download is the final release. Maybe i didn’t find the way how this work?!?Ĭurrently i think, it would be better to just add Nest layers to the existing layer manager and not to combine it into scene explorer… Seems to be harder to move objects into other layers. In the new Scene Explorer i didn’t find a way to enable/disable all layers Harder to enable/disable only a few layers: Because in the old LayerManager i often diable all layers with the top icon and enable step-by-step the layer i will see. Because it starts linking if you will drag IMHO: It should only start linking if i drag the icon of a object. You can’t slide to select more than one item. It’s actually still separated: You have to switch like tab from Explorere to Layer Manager…īug: Closed Group Objects aren’t display as closed. The new “solution” seems to be only a merging of the two windows. But it seems that its not really a good solution, isn’t it? I do not use the new Scene Explorer in 2015 for a long time.
